Rating
-
Cast & Crew info:
Patrick Stewart
Professor Charles Xavier
Hugh Jackman
Logan/Wolverine
Ian McKellen
Erik Lehnsherr/Magneto
Halle Berry
Ororo Munroe/Storm
Famke Janssen
Dr. Jean Grey
James Marsden
Scott Summers/Cyclops
Rebecca Romijn-Stamos
Mystique/Raven Darkholme
Brian Cox
Gen. William Stryker
Alan Cumming
Kurt Wagner/Nightcrawler
Bruce Davison
Senator Robert Kelly
Anna Paquin
Marie D'Ancanto/Rogue
Kelly Hu
Yuriko Oyama/Lady Deathstrike
Produced by Avi
Arad, Tom DeSanto, Richard Donner, Ross Fanger, Kevin Feige,
David Gorder, Stan Lee, Lauren Shuler Donner, Ralph Winter;
Directed by Bryan Singer; Screenwritten by Michael
Dougherty and Daniel P. Harris; based on the characters
from the Marvel Comic book created by Stan Lee
Action (US); Rated
PG-13 for sci-fi action/violence, some sexuality and brief
language; Running Time - 135 Minutes
Official
Site
Domestic Release Dates:
May 2, 2003
Review Uploaded
05/09/03 |
Written
by DAVID KEYES
The
stories of the X-Men and their intricate adventures in a
world with instinctive to fear and hate them have always
been a source of constant fascination in the ever-changing
comic book market, but even more fascinating has been Hollywood's
challenge of filtering that rich 40-year history of the
series into a collection of two-hour action films aimed
squarely at casual moviegoers. For those of us more familiar
with the material than, say, the average theater attendee,
the questions often outweigh the anticipation: who, for
instance, decides what plots get covered in these endeavors?
Who decides what characters to include and how to introduce
them? Who or what doesn't quite make the cut? The answers
maybe simple, but the brains behind Twentieth Century Fox's
inevitably-ongoing franchise aren't immediately thinking
about the cravings of hardcore series purists. No, these
movie mutants are not a homage to those comic buffs who
have waited patiently for years to see these plots and players
make the leap to the big screen; they are colorful summer
blockbusters designed to appeal to an audience that doesn't
expect to know a thing about the source material.
There
is, of course, nothing wrong with that prospect. Little
is worse than being required to do thorough homework before
going to the multiplex, but when it involves a release considerably
more focused on high-octane thrills and excitement, it also
undermines the potential for a payoff. In most regards,
that kind of logic was the key to success with the first
"X-Men" feature, a fresh, clever and well-packaged
effort that may have been skimpy on its linkage to a popular
comic universe, but ultimately delivered the goods. Now
comes "X2: X-Men United," a sequel that, like
its predecessor, exists solely on its own merit and effectively
establishes a premise without requiring viewers to be experts
or banks of knowledge prior to the opening frame.
Why,
then, does the movie fail to live up to the hype that has
circled the project over the recent weeks? Because the writers,
believe it or not, seem to have gotten themselves lost in
the plot. Unlike the opening chapter to the series, which
was character-heavy but had enough action to compliment
their narrative thrust, "X2" is a film obsessed
with setup, clawing its way through scenes of buildup, foreshadowing,
heated dialogue exchanges and odd confrontations without
actually knowing where to go with anything in the end. In
a twist that literally contradicts the whole purpose of
it being released at the start of a summer box office blowout,
the picture doesn't even have a genuine mind for action,
imploring it as if it were merely an afterthought in the
heads of the filmmakers. No, this isn't the enjoyable and
smart adventure that the original "X-Men" was;
this is what you call a "filler" chapter, designed
to extend the life of the subject long enough for the writers
to come up with better scenarios for future entries into
the franchise.
During
the first few minutes, at least, all signs point towards
something much greater. Via a swiftly-edited and precisely-crafted
cat-and-mouse game within the walls of the U.S. Capitol,
the movie introduces the audience to Kurt Wagner (Alan Cumming),
better known to most as the Nightcrawler, a mutant with
blue skin, piercing cat-like eyes, sharpened teeth and a
tail that acts like it has a mind of its own. The German
mutant, a generally shy and sweet person in the source material,
appears here without regard to consequence or gravity, as
he ambitiously maneuvers his way through hallways and hordes
of officers in his attempt to findand assassinatethe
country's commander-in-chief. He doesn't succeed, of course,
but the fact that he even tried is reason enough for Charles
Xavier (Patrick Stewart), the leader of a prominent school
for mutants, to seek him out and get to the bottom of his
odd behavior.
Meanwhile,
back at that school, Logan (Hugh Jackman), a.k.a. Wolverine,
returns from an ill-fated trip to discover more about his
hidden past. He is instructed to watch over the "kids"
of the school while the others are off on their own assignments,
but the first night doesn't even end before the mansion
and its inhabitants are invaded by a group of government
agents on assignment by the mysterious William Stryker (Brian
Cox), a former war general whom Logan thinks is a missing
link to his own background. Heand other significant
mutants such as Rogue (Anna Paquin) and Bobby Drake, aka
Iceman (Shawn Ashmore)manage to flee the scene before
being apprehended, but their safety remains debilitated,
especially since those out-and-about senior X-Men can't
be contacted so easily.
The
narrative structure circles around one specific plot point,
which deals with this Stryker character and his veiled government
plot to utilize Cerebro, Xavier's personal tool for searching
out mutants, in an attempt to wipe out every living person
who has taken this unexplainable leap in evolution. The
combat involves the mutants we are already familiar withXavier's
own circle of X-Men as well as former villains Magneto (Ian
McKellen) and Mystique (Rebecca Romijn-Stamos)and
a few newbies, namely the aforementioned Nightcrawler, and
Pyro (Aaron Stanford), an overly-ambitious kid who can manipulate
fire into forces much more destructive. There are also new
villains, too, such as Lady Deathstrike (Kelly Hu), a mutant
who, like Wolverine, has an adamantium skeleton that allows
sharp knives to emerge from the tips of her fingers (although
the initial romantic background explored in the comics between
her and Logan is pretty much nonexistent in this screen
treatment).
So
here we have an ensemble that has grown gradually from the
foundation of the first "X-Men" movie, but almost
no sense of conflict or action to engage any of the characters
beyond showing off their astounding physical abilities.
The privilege of seeing them exhibiting their powerful behaviors
is sometimes there, yes, but the scenes don't seem to be
consciously made; they're stagnant and somewhat labored,
lacking the spirit and vigor that allow the comic panels
to jump to life. Even the more obvious visual workouts,
like a scene in which Halle Berry's Storm creates funnel
clouds in attempt to distract government jets, aren't fully
realized. We don't get the impression that Singer has restricted
his visual effects artists in the leastin fact, our
minds are far from that notionbut the script they
are working with doesn't offer them much opportunity to
exercise their creative freedom. The action is always background,
and even the scenes that do tend to stick out seem a bit
static in the end.
The
screenplay's central conflict, furthermore, doesn't even
seem to make much sense. If it is to be believed that General
Stryker can wipe out the entire mutant race merely by manipulating
Xavier's mind to do so, why does he even have to rebuild
the Cerebro chamber underground in Alaska? What was the
purpose of invading the mansion if they already had it built
somewhere else and the professor wasn't even there? The
narrative holes are obvious and awkward, and though they
don't necessarily destroy the movie, they do little to help
us endure the experience beyond keeping us guessing at specific
plot intervals. At a lengthy 135-minute running time, the
picture feels like it is meandering on and on hopelessly
looking for some sort of payoff, which it ultimately doesn't
find.
Still,
"X2" did not bore me; in fact, once you strip
away the fact that the endeavor is mismanaged and lacks
essential treasures, it has quite a few decent isolated
scenes (I particularly enjoyed the ones where Mystique cleverly
sets up an officer so her partner, Magneto, could successfully
escape his plastic-bound holding cell). Taking this into
account with the fact that the movie leaves us giggling
in anticipation following obvious hints about future film
storylines, then the movie works to some extent. With the
summer crop of motion pictures swiftly approaching, however,
it shouldn't be long before this effort is merely a distant
memory.
© 2003, David Keyes, Cinemaphile.org.
Please e-mail the author here
if the above review contains any spelling or grammar mistakes. |