Rating
-
Cast & Crew info:
Russell Crowe
Capt. Jack Aubrey
Paul Bettany
Dr. Stephen Maturin, Surgeon
James D'Arcy
1st Lt. Tom Pullings
Edward Woodall
2nd Lt. William Mowett
Chris Larkin
Capt. Howard, Royal Marines
Max Pirkis
Blakeney, Midshipman
Produced by Todd
Arnow, Alan B. Curtiss, Samuel Goldwyn Jr., Duncan Henderson,
John Bard Manulis and Peter Weir; Directed by Peter
Weir; Screenwritten by Peter Weir and John Collee;
based on the novels by Patrick O'Brian
Action/Drama (US);
Rated PG-13for intense battle sequences, related images,
and brief language; Running Time - 128 Minutes
Official
Site
Domestic Release Date:
November 14, 2003
Review Uploaded
12/17/03 |
Written
by DAVID KEYES
The
Patrick O'Brian novels about seafaring adventurer Jack Aubrey
have amassed so many admirers and enthusiasts in the last
40 years, its fan base could almost easily match J.R.R.
Tolkien's in both size and dedication. Small wonder, then,
that the stories, rather conveniently, are finding their
way onto the big screen just as the saga of Middle Earth's
treacherous One Ring is drawing to a close. Could it be
that movie audiences have a renewed fascination with ambitious
and stylized Hollywood epics, a trend that lost significant
steam in the mid-1960s? Whatever the answer, there are still
reasons why such productions don't flood the market as significantly
as they used tothere simply isn't room or need for
all of them. "Master & Commander: The Far Side
of the World," the first of an inevitable series of
screen adaptations of O'Brian's famous stories, is a rather
potent reminder that the most ambitious undertakings won't
necessarily add much to the crop. It's an irrelevant, lackluster,
dry result that does little but reaffirm the notion that
the "Rings" trilogy is all the audience needs
right now to satisfy those cravings for bid-budgeted Hollywood
epics.
Of
course, simply calling this picture irrelevant doesn't begin
to describe how seriously flawed it really is. That's because
"Master & Commander" is also a surprisingly
obnoxious endeavor, an action film so loud, long and disorderly
that the end result is a gargantuan failure. And that's
a major shock, not just because the film itself has been
lauded by countless colleagues as one of the best and most
hopeful of the recent awards contenders, but also because
it credits Peter Weir's as its director and co-writer. Movie
buffs would be more than willing to confess that this is
one of our most gifted and interesting filmmakers of the
recent past, whose list of credits, highlighted by "Picnic
at Hanging Rock" and the more recent "The Truman
Show," practically reads like a flawless resume. There's
always room for missteps in any career, naturally (who can
forget that Weir also did "Dead Poets Society?"),
but this latest project illustrates one of the most significant
falls from greatness that can easily be recalled in modern
cinema. His movie isn't just overlong and boring, it's also
ugly, pretentious and sometimes incoherent.
The
story (if you can call it one) reportedly deals with the
events in the tenth volume of O'Brian's stories. In it,
Captain Jack Aubrey (played here by Russell Crowe) and his
vast assortment of crew members and friends are navigating
the foggy eastern seas in the early 1800s when a French
ship slips into the area and begins an assault on the vessel
via cannon fire. The surprise attack forces Aubrey's ship
out of the area and into even murkier waters, a factor that
only fuels the enemy's desire to follow (and possibly capture
the ship itself). Soon, both boats are navigating their
way around continents and in between island chains in a
consistent cat-and-mouse chase that will be the primary
driving force of the plot. The conflict itself, however,
is not about the enemy coming close to conquering the opposition
or the British being victorious. Instead, it is about wide-scale
feuds being reenacted on a much smaller scale (in this case,
the constant unrest between both nations while Napoleon
was still in power).
The
basic premise implores ideas that are stationary traits
for any film revolved around war on water, but the movie
makes its real errors in details. There isn't an exact central
plot, just a few minor ones strung together to service as
one. For a brief while, the material dodges the core conflicts
between protagonist and antagonist via a high-stakes game
of predator and prey, done somewhat traditionally in a "Duel"-like
approach that prevents viewers from actually seeing or exploring
the villains beyond just a shroud in the distance. Afterwards,
the movie becomes a personality struggle between Aubrey
and his closest comrades aboard the British vessel, most
of whom argue that their captain's tactics against the French
lack necessary forethought (Aubrey, we gather, is the kind
of explorer who does everything based on sheer intuition).
Then it takes an extensive detour in order to allow the
naturalist doctor Stephen Maturin (Paul Bettany) to dabble
in research over the life wonders of the Galapagos Islands,
shortly before the French return to the scene and institute
a long and bloody battle between both ships that will end
in tragedy no matter who wins or loses. Quickcan you
spot the relevance of all these ideas?
I don't
know how anyone with half a brain approved the script in
this kind of condition. The movie clearly establishes that
it wants to be an ocean-based dramatization of the long-standing
feud between two powerful European nations; what we get
instead is a two-hour ride down a gravel road that feels
more like six or seven high school history lessons wrapped
up into one lecture. The "National Geographic"
route implored by the Galapagos segments is especially frustrating;
the scenes stick out in an awkward, unsatisfying manner,
seemingly there just to allow certain supporting players
the opportunity to recite a few extra lines of dialogue
or move around in a less chaotic manner as they are during
battle scenes. Those that don't get to say anything significant
(and believe me, there are several) are basically just slouches
assigned to waste space, fire guns and then get killed when
the script calls for it. Not one person in this vehicleno,
not even Mr. Aubrey himself, who comes off less like an
experienced captain and more like the latest vanity project
for actor Russell Croweis very interesting, either,
and the fact that the movie depends on them to drive the
narrative is chaos in itself. The battle scenes, I will
admit, are well staged (I really liked the first one in
particular, as it happens without warning and demonstrates
with clear focus how surprise ambushes can undermine the
inevitable violent response). With only two significant
ship fights in the entire movie, however, their visual and
emotional thrust is numbed because nothing else that happens
here is on the same level.
To
say that I disliked this movie is an understatement. I loathed
it. Never for more than five straight minutes did Aubrey's
story absorb or fascinate me; he and the varying members
of his crew are mere items in a collection of fragmented
and disorganized sequences that involve ships traveling,
people talking and guns occasionally being fired. O'Brian
may or may not have told some very good stories on paper,
but this screen adaptation suggests that its writers only
studied cliff notes before throwing together a screenplay.
If this is a true example of where Peter Weir's motivations
lie in adapting those stories, then maybe he isn't the right
director to do a sequel. Someone should give these stories
to someone with the instinct to tell them correctly next
time.
© 2003, David Keyes, Cinemaphile.org.
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