If
Robert Louis Stevenson had lived long enough to see his
creative flair dispatched into the mighty cosmos, he would
have undoubtedly been overjoyed by any result. But in the
latest Disney animated feature, the ambitious and exciting
"Treasure Planet," the compelling scope of his
most unforgettable written work is set against one of the
most bright and rousing canvases seen in standard feature
animation since "Titan A.E.", a look that doesn't
simply flood the screen with its color and energy, but pulls
the viewer into the experience. This isn't a product in
the grand tradition of the best Disney cartoons, mind you,
because it follows no tradition but its own. Like last year's
"Atlantis," only on a much wider scale, the movie
is in complete awe of itself, devised from no direct pattern
or formula, and yet crafted with the most essential pleasures
in mind.
Those
who are familiar with the original literary work know the
mark of great storytelling; in a long, intricate list of
achievements that stretch throughout the writer's brilliant
44-year life, Stevenson's stories helped sculpt (and even
reshape) the essence of young adult fantasy, their wildly
adventurous tones captivating readers of every generation
without even trying that hard. Many of his larger works
are taught to a variety of ages in classrooms, but it is
"Treasure Island" that holds the dubious honor
of being his crown jewel, its bright characters and themes
jumping off the pages with the utmost ease and carving a
permanent place among our fondest literary memories.
Taking
that prospect to a level beyond anything seen in the genre,
directors Ron Clements and John Musker, who last collaborated
on the 1997 Greek mythology comedy "Hercules,"
seamlessly weave this substance into a dimension where elements
of the past and the future collide with striking force.
Most films adapted from Stevenson's work can get away with
including the swashbucklers, the pirate ships and even the
hidden treasures, but few (if any) of them would know how
to pit them against the elements of science fiction. Surprisingly,
"Treasure Planet" leaps from those constraints
without even breaking a sweat--adventure-seekers, buccaneers
and scoundrels of all kinds jump aboard large decorated
vessels in search of wealth on distant worlds, seemingly
unnerved by the fact that their journey will take them among
star systems rather than the high treacherous seas.
The
movie opens, almost instinctively, from the hero's own childhood
dreams. Little Jim Hawkins (later voiced by Joseph Gordon-Levitt)
skims through the pages of a bedtime storybook(their images
jumping out like animated pop-ups) and listens to the story
of the infamous 'treasure planet' being told to him. A world,
the book tells us, in which riches from galaxies wide and
far were collected and stored for the notorious pirate Captain
Flint,Jim drools in excitement as the legend is described
in vibrant detail, his eyes big and focused like those of
a rodent closing in on a bread crumb for feasting. He repeats
the story incessantly despite his mother's warnings ("it's
just a story, Jim!"), but when he grows into a man,
it has already made a lasting impression on his attitude
towards life. He's adventurous, rebellious, sly and misunderstood
down to the very last detail, and when a mysterious turtle
drops dead in his mother's inn clutching a device that contains
the map to the authentic treasure planet, he doesn't have
to think twice about setting out to find it (especially
since unseen others are looking for the map itself).
To
help in his somewhat-premature venture, the movie supplies
him (and us) with a rousing cast of supporting players.
There is, for instance, the eccentric but wise Dr. Doppler
(David Hyde Pierce), a psychiatrist who goes along with
Jim more for the prospect of visiting new places rather
than finding riches, and Captain Amelia (Emma Thompson),
a feline-like being (I'm guessing) who tops her wickedly-amusing
conversation with some of the most quirky facial expressions
seen this side of "Shrek." Comic sidekicks, meanwhile,
have always been an essential ingredient to the Disney legacy
(even in films that stand outside the norm), and "Treasure
Planet" fulfills that gap via Morph, a small shape-shifting
creature who looks like a chewed gum ball, and B.E.N. (Martin
Short), a wisecracking robot who was abandoned on the treasure
planet centuries before with his memory chip stolen. Readers
of the original story, needless to say, will instantly be
acquainted with the movie's version of the wickedly likable
John Silver (here voiced by Brian Murray), but few of them
would have expected the relationship between him and young
Hawkins to be so well established. Their intricate, rocky
bond is the immediate center of this film, not the typical
love story that even "Atlantis" was unable to
avoid.
The
familiar technique that "Treasure Planet" is built
aroundhand-drawn characters placed onto computer-fueled
backdropsis one that the Disney name has gradually
been detaching itself from; thanks to the success of CGI
and its equivalents, studios like theirs are now depending
on entirely computer-animated releases to push the creative
envelope (not to mention the extensive commercial appeal).
But should that keep them from revisiting the initial style
that gave birth to animation in the first place? Not really.
While the slyness and layered wit of films like "Shrek"
and "Monsters, Inc." clearly take the prize in
terms of complimenting the modern advances of animation,
there is still much that has yet to be discovered in the
basic cartoon realm. An astonishing endeavor like this is
the ideal example; computers may be capable of tearing down
the walls previously thought unyielding, but could they
truly imagine an adventure on the epic scale of something
like "Beauty and the Beast" or "The Lion
King?"
When
"Treasure Planet" was unfolding before my entertained
eyes, I knew I was seeing a solid screen adventure, but
I had no idea that it would so captivate and enthrall me
on every possible level in the end. Not since "Mulan"
(or, quite possibly, even "The Hunchback of Notre Dame")
has there been a Disney cartoon so casual about its own
brilliance and grandeur; when it sets out to retell the
story, it never once dawns on us that we'll be seeing Stevenson's
unforgettable literature take shape through the flawless
use of a future-inspired locale. In fact, by the time it
all sinks in, we're too engaged to even care that old pirate
ships are gliding so effortlessly in the high starry skies.