Written
by DAVID KEYES
Steven Soderbergh's "Solaris" plays like a blender
working overtime on the puree dial, mix-mashing character
conflicts, fated love stories, scientific mysteries and
visual wonders so savagely that we're never given the opportunity
to see the result materialize. It's not hard to accept that
a lot of time and effort went into putting a film of this
extreme detail together (note that James Cameron is one
of the primary producers), but it's considerably more difficult
to assume why anyone even bothered, especially since the
outcome fails to barely come off as anything resembling
a finished product. The movie is more like a series of vague
outlines than a completed opus, touching base with lots
of bright ideas without actually pulling through with a
full treatment.
The film stars George Clooney as Chris Kelvin, a lonely
and semi-despondent psychiatrist who, in early scenes of
the picture, hears the endearing voice of his mysteriously
absent wife echo through his mind as he blankly stares off
into nothing. Shortly following a series of these similar
sequences, he is summoned by a close colleague via a space
video feed to the orbit of the planet Solaris, a recent
discovery that, we assume, humans have been studying closely
to better understand. Chris catches a tone in the voice
of his close fried that something is amiss aboard that station,
and without hesitation he picks up what there is of his
life and follows through with the request.
His arrival, naturally, isn't exactly the most pleasant
(or expected) one. His good friend is dead. Others appear
to have died as well. The ship harvests only two surviving
passengersone, a crew hand named Snow (Jeremy Davis),
the other, a reclusive scientist named Helen Gordon. Chris
senses something strangely amiss between the survivors (not
to mention their vague reasoning as to why they're being
forced to stay in orbit with Solaris), but they don't feel
obligatednot even when a little boy seems to pop up
in corridors for a brief moment here and thereto explain
the exact cause. "There's no sense in discussing it,"
Helen mutters, "until it happens to you."
That night, Dr. Kelvin goes to sleep with his mind flooded
with memories of his now-deceased wife Rheya (Natascha McElhone);
later, he wakes up to find her lying by his side, unchanged
and seemingly unalarmed by the notion that they have been
apart for so many years (or that she committed suicide).
Shocked and bewildered beyond comprehension, Chris doesn't
even ask questions beyond the essential ones"If
you're really Rheya, describe our home"and even
when she is able to answer them correctly, he still doesn't
believe what he's seeing, and disposes of her by launching
her off the ship. The next night, however, the memories
return, and Rheya is once again alive and breathing in his
bedroom, somewhat oblivious to her own recent past (or that
she was even there the night before).
So what actually does happen that so unnerves the survivors
of the ship? A fascinating prospect, actually: the planet
Solaris, it is explained, feeds off of the memories of its
hosts and recreates the people whom are the subjects of
them. As astonishing and joyous as this experience is for
Chris, however, the manifestation of his wifelike
every other, we gathercomes with a devastating price.
Solaris doesn't actually create identical copies of human
beings that once meant something important to those who
think about them-it simply externalizes them based
on recollections and feelings, which can result in something
destructive should those emotions or memories be distorted
in the least. As Kelvin stares into the blank stares of
his recreated wife, answering her many questions regarding
the journey that landed her there, he realizes that he probably
didn't know her as well as he would have liked to. The one
constant in his image of Rheya is that she was suicidal
(excusable considering how her life ended) and that sentiment
is projected onto the being's persona.
The central theme of "Solaris" is obvioushow
well do you really know someone in your life?but none
of its others qualities are quite that specific. The movie
is painfully dreary and slow, believe it or not, and not
just because its characters sometimes begin lines of dialogue
without actually finishing them (the Snow character, for
instance, stutters his way through simple words and phrases,
but cuts off his explanation unexpectedly and closes the
discussion with a grunt, or the occasional "Hmm...
Yeah."). As players hop through scenes, discuss their
findings and beliefs and rush right back off to stare off
into space for what seems like hours, the camera inter-cuts
between empty shots of ship halls and colorful ones of Solaris
itself, and the soundtrack thumps like a discarded demo
tape from the latest techno prodigy. Never mind the fact
that the movie is only 99 minutes long; this particular
detail is simply a mask over the movie's biggest qualm,
which is that has no action, no momentum and lacks the genuine
interest to hold any kind of respectable pace. It just sort
of grinds its way through the dry material, depleting all
the energy of its viewers before it tricks them into believing
there will be a worthwhile outcome.
The movie has minor touches of brilliance, however. I generally
liked the film's vague introduction of characters and conflicts
(even though they never escalated to detail), and the sequence
in which Chris journeys to the space station near Solaris
is quite extraordinary, with satellites and ships gracefully
dancing together as a bright orb of energy throws its brilliant
light across their rigid surfaces. But this is not the "Solaris"
we should have gotten in the end, and though Soderbergh's
script does have some conceptual weight, it is completely
dissonant with his trite direction. Stars like Clooney and
McElhone will have you believe that they hold out on movie
offers until something truly extraordinary catches their
eye, but if that's the attitude they carried with them when
they were hired for this endeavor, there must have been
some serious brainwashing involved.