Rating
-
Cast & Crew
info:
Milla Jovovich
Alice/Marsha Thompson
Michelle Rodriguez
Rain Ocampo
Eric Mabius
Matt
James Purefoy
Spencer Parks
Colin Salmon
James P. Shade
Marisol Nichols
Dana
Produced by
Paul Anderson, Jeremy Bolt, Albert Botha, Bernd Eichinger,
Mike Gabrawy, Samuel Hadida and Chris Symes; Directed
and screenwritten by Paul Anderson
Sci-Fi/Horror
(US); Rated R for strong sci-fi/horror violence,
language and sexuality/nudity; Running Time - 100
Minutes
Official
Site
Domestic Release Date
March 15, 2002
Review Uploaded
03/15/02 |
Written
by DAVID KEYES
The
adaptations of popular video games to major motion pictures
is one of the biggest transitional curses of the modern
cinema, and effort that is incessantly crushed by the fact
that that screenwriters are too afraid to expand on ideas
that the games themselves barely scratch the surface of.
Consider last summer's ambitious retelling of the "Tomb
Raider" computer game craze; it was flashy, ambitious
and sometimes amusing, but the small plot, as with the source
material itself, was simply an excuse to throw us in to
countless sequences in which creatures are shot up and the
hero of the story moves on to the next level, waiting for
new dangers. At least with video games, we at least have
control of the action. When it comes to the cinematic equivalent,
it feels like we're simply observers of players who visit
the same levels over and over again without making any progress.
The
latest installment (and immediate failure) of this ill-fated
transition is "Resident Evil," which is based
on a Catchcom video game that is among one of the biggest
sellers of the Playstation console. The movie is loud, fragmented,
transparent and dimwitted, lacking so much focus that the
characters spend most of their time running or crawling
through passageways, ever so often firing a bullet to keep
the opposition at bay. And the picture's not even brave
enough to give us the shoestring premise upfront; it waits
until the second act to reveal the details, forcing us to
endure the opening half hour in a cloud of immense confusion
and frustration. Just when we think we've finally figured
out the big mystery, however, a cheap ploy intended to stimulate
the possibility for future sequels is quickly yanked out
onto the screen, destroying any hope for closure other than
the fact that the movie at least ends before the 2-hour
mark.
As
the picture opens, an unidentified figure in laboratory
gear stocks some kind of briefcase with large spiral tubes
containing blue and green liquids. As he leaves the building,
he tosses one of the tubes up in the air, which results
in its breaking and, needless to say, the unleashing of
the materials inside. Dogs in cages begin to bark. Fumes
from the liquid escape into the ventilation system. And
soon, the laboratory's computer system is locking down,
trapping everyone inside where fatal things begin to happen
(deadly gasses being emitted into the air, elevator cables
becoming disconnected, sealed laboratory rooms being flooded,
etc.). No one knows what is causing this computer system
to act in such a hysterical way, but it's not as if they
have time to do anything about it.
Now
flash to the next scene, where we see Milla Jovovich, in
all her nakedness, lying unconscious in the shower with
a curtain wrapped around her body. When she wakes, she has
no recollection of where or who she is, although it doesn't
take long before fragmented memories begin to enter her
mind. Abruptly, she and a police officer on the grounds
of her elaborate estate are captured by menacing military-like
figures, who escort them into the underground where, on
a train system that leads directly into this elaborate underground
laboratory (or the Hive, as it is more commonly known as),
she is told that she used to be a security guard in this
well-hidden building, and has been recruited to help determine
why the computer system there locked in and killed all the
lab's inhabitants. As is the case with any kind of science
fiction horror film though, the truth itself is a lot more
hazardous than anyone initially suspects ("shut me
down, and you will all die," the computer insists to
the unsuspecting people).
But
what trick does the plot have up its sleeve to deliver on
that promise? Nothing more than zombies. Yep, you read correctly:
brain-dead, foul-smelling, limp-walking and moaning zombies,
who have no function outside of their "need to feed"
on living human flesh. Later, as we are told ever-so-suddenly,
the substance that originally escaped into the Hive's ventilation
systems is actually a deadly man-made virus that allows
the human mind to endure even after the body has died. Fearing
that the highly contagious disease could find a way outside
of the laboratory, the computer was forced to seal off the
exits and destroy the inhabitants. But now the new arrivals
are threatened to exposure of this deadly disease, and unless
they are able to escape the deadly compound before the lab
is resealed by the computer, they will never make it out
alive. That, of course, is their minor task. The bigger
problem at hand is the fact that, while the computer system
was briefly shut down, one of the secret lab's first and
most deadly experiments managed to escape its holding pin,
and is now running amok within the Hive looking for living
human DNA to feast on.
This
all sounds complex to a certain degree, but don't be fooled
by anything "Resident Evil" has to offer. This
is nothing more than an endless festival of blood and gore,
masquerading under the guise of a gritty modern science
fiction fable. And even for a film loaded with graphic imagery,
it is rather a tame endeavor, especially since the movie's
director, Paul Anderson (no, not the man behind "Magnolia"),
also did the incredibly morbid "Event Horizon"
a few years back. What's worse, the little pieces of story
provided in the premise don't even seem to make much sense,
even for a genre as audacious as this one. Why, for example,
would the computer system not hesitate in slaughtering uninfected
intruders but wait in doing anything to those who have potentially
been tainted with the virus? Why did the system even bother
killing the inhabitants when it knew that the dead would
simply revive and become zombies? And moreover, what is
the point of a big-name corporation trying to manufacture
such a seemingly-invulnerable disease to begin with? None
of these questions are even considered to be answered by
the plot, and it doesn't seem likely that any number of
sequels of this material will bring any more closure to
the conflicts at hand.
The
biggest question of them all: what was the point of even
making the movie to begin with? I'm at a loss for words.
What's ultimately more disheartening here is that, unlike
other video game adaptations, "Resident Evil"
at least shows evidence of once being a good idea for a
film (it not only contains some intriguing visual ideas,
like the use of washed-out flashbacks, but a brilliantly
eerie musical score, composed by Marilyn Manson, that could
have offered the necessary tension for any respectable sci-fi
horror outing). But alas, what we're delivered here is nothing
more than the latest failed attempt to capture the experience
of video gaming successfully in the movie theater. "Resident
Evil" is not only a botch job, but a pathetic and mundane
one as well.
©
2002, David Keyes, Cinemaphile.org.
Please e-mail the author here
if the above review contains any spelling or grammar mistakes. |