Rating
-
Sci-Fi (US);
1999; Rated R; 97 Minutes
Cast
Jennifer Jason Leigh: Allegra Geller
Jude Law: Ted Pikul
Willem Dafoe: Gas
Ian Holm: Kiri Vinokur
Don McKellar: Yevgeny Nourish
Sarah Polley: Merle
Produced, directed and
screenwritten by David Cronenberg
Review Uploaded
7/09/99 |
Written
by DAVID KEYES The
name David Cronenberg might be simultaneously linked to
Pablo Picasso's for more than one reason. Seldom does a
filmmaker like this leave his audience in a whirlwind of
collusion and disarray. Equivalent to Picasso, his images
create uproars and praises; some people look at his work
and wonder, "why is this considered art?", others look deeper
than that and see something worth exploring. His films are
seen by millions, and yet his talent is obscure and seldom
thought of as masterful. Why that is, I presume it's because
of his ideas. They puzzle viewers. Some are even frightened
and appalled.
The
best way to approach this conviction is to use one of his
most notorious films as an example. "Crash," from three
years ago, involved some of the most unattractive, frightening
and intriguing themes ever explored in the cinema. It told
the story of people who were fascinated (more appropriately,
aroused) by car crashes, awkward sexual encounters, bizarre
feelings, and shameless fetishes. As said in Roger Ebert's
excellent review, "It's about the human mind, about the
way we grow enslaved by the particular things that turn
us on, and forgive ourselves our trespasses."
"eXistenZ,"
the newest film under Cronenberg's name, is one of the more
calm and least-daring of his movies. It's also one of the
best. Indeed, the intuition of alien or artificial intelligence
fabricating societies and controlling the human race has
already been inspiration for various filmmakers in the recent
past (last year in "Dark City," earlier this year in "The
Matrix," and most recently in "The Thirteenth Floor"). But
as with those directors and their movies, Cronenberg explores
the idea with his own vision; the film is not about the
virtual reality game as much as it is about the people who
inhabit the realms and interact with them. They made the
machines, so they are to blame. The movie points the finger
at these people, forcing them back into a corner, wondering
what to do next.
The
story: computer programmer Allegra Geller (Jennifer Jason
Leigh) has masterminded "eXistenZ," a game that draws you
into a fabricated world without knowing that you have left
your own (the process involving being hooked up to "fleshpods"
from the base of your spine). Indeed, her creation looks
like a real world, dwelled in by real humans. Yet this is
not the case, because, examined closely, there are differences
in this place from ours. The environments feel like they're
alive, are under-lit, creepy, quiet, and flooded with tense
feelings. Throughout the movie, the camera follows these
characters around in territories that are pleasing to the
eye, yet awkward in feeling. It isn't hard to imagine, behind
all of those breathtaking landscapes, that there is nothing
but computer chips and system resources making us see these
things.
The
movie picks up speed right from the beginning. Ready to
test her creation on the world, Allegra brings in a group
of anxious individuals, who gather around her with excitement
and anticipation, as if she was going to give them some
sort of psychic reading. It isn't until a visitor turns
out to be one of her competitors in the gaming industry
when a gunshot is fired, and Allegra and her friend, Ted
(Jude Law), flee from the scene.
But
the test goes on. Ted unknowingly accepts Allegra's offer
to try out her game, and is sucked into it after the bio
port device is installed into his spine at a service station
off the road. Thus he and Allegra, much to their surprise,
find themselves struggling to separate themselves from the
fabrication of this 'virtual world' and the consciousness
of their own world. Everything gets so out of control that
they seem disoriented for brief periods, as if they are
unsure of what they just did was part of the game or part
of their own lives. It is with these intents that the movie
progresses extensively through the mazes and puzzles with
a touch of knowledge. The director knows where these characters
are going, and knows how they are going to get there.
Will
people have trouble with this film as they do with other
Cronenberg projects? Probably not. Audiences are slowly
beginning to catch on to this idea of humans being dwarfed
by computers and virtual realities. "eXistenZ" will boost
their faith in the idea because it's not simply the same
old idea. It's one with a new approach, one that looks at
the people who make these games, and traps them in worlds
that they have made, but have gone out of control. With
this movie, Cronenberg does not let us down (except in the
end, when he seems to be asking us more questions than we
can handle). His characters remain focused on their situations,
and yet seem detached from understanding the complexity
of the places they enter. I guess it is natural for Cronenberg
to set the movie farther into the future, simply because
the technology at this time does not help support his vision.
By setting the film in the present, he can not make you
believe that being hooked up to "fleshpods" will take you
into the world of "eXistenZ," nor could he make you believe
that virtual reality can mix in with physical reality.
The
idea that virtual society can overtake natural reality is
linked here to the millennium belief that "the earth shall
end." As with his other films, Cronenberg tackles the hardest
route to prove his point, in which technology has taken
from us the world as we once knew it to be. He views these
beliefs down to the bare core with extreme violence, blood,
gore, and lots of sexual content. The "R" rating is deserved,
as is the "NC-17" for the extreme shallowness of "Crash."
But "eXistenZ" is not "Crash." The latter film suggests
that we are all human beings who take risks and get away
with them for our own bizarre pleasure. "eXistenZ" forces
us to examine the fabric of our medium, and ponder, in deep
thought, if the world as we see it has already died. Of
course, the question seems to have already been answered.
©
1999, David Keyes, Cinemaphile.org.
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